A grid-based, real-time river-rafting game with explosives
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Updated
Jun 13, 2024 - Java
A grid-based, real-time river-rafting game with explosives
Demonstrates how to use 3-D assets from the Ryzom Asset Repository with JMonkeyEngine.
Adapt models from the Ryzom Asset Repository for use with jMonkeyEngine.
A versatile library for loading 3-D assets into JMonkeyEngine (code has New BSD license)
Integrate Bullet Physics and V-HACD into jMonkeyEngine projects. (code has New BSD license)
A GUI application to configure a Minie ragdoll (code has New BSD license)
A GUI application to tune the V-HACD algorithm for a specific 3-D mesh (code has New BSD license)
A general-purpose add-on library for jMonkeyEngine (code has New BSD license)
An editor for jMonkeyEngine 3-D models (code has New BSD license)
A sky simulation library for jMonkeyEngine (code has New BSD license)
A tech demo and library for jMonkeyEngine vehicles
An action-oriented user-interface library for jMonkeyEngine
Game: explore a randomly-generated 3-D maze with a Pharaonic Egypt theme (New BSD license)
ToneGod's graphical user-interface library for jMonkeyEngine3
Reusable code and assets for jMonkeyEngine games (code has New BSD license)
A TrueType font rendering subsystem for jMonkeyEngine
An animation editing and retargeting library for jMonkeyEngine (code has New BSD license)
A JVM library to promote the jMonkeyEngine game engine
A collection of camera controllers for JMonkeyEngine
jMonkeyEngine's prototypical BasicGame implemented as a Gradle/Kotlin project
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