View-dependent stereo (off-axis projection) in Unity.
-
Updated
May 26, 2024 - C#
View-dependent stereo (off-axis projection) in Unity.
Lightweight and simple off-axis camera package for Unity
Align any plane to sensor plane without moving camera position
A window into 3D rendered worlds
Add a description, image, and links to the off-axis-projection topic page so that developers can more easily learn about it.
To associate your repository with the off-axis-projection topic, visit your repo's landing page and select "manage topics."