A C++-based, cross platform ray tracing library
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Updated
Jun 7, 2024 - C++
A C++-based, cross platform ray tracing library
ray tracer written in p5.js and next.js
The more dimensions, the better the geometry.
Source files for my experiments not limited to computer graphics.
Monte Carlo eXtreme (MCX) - GPU-accelerated photon transport simulator
A program that takes photographs of a virtual world.
FlatlandRT is a 2D ray tracer visualization tool.
A modern cross-platform low-level graphics API
Blender Integration for LuxCore
GPU-accelerated math function graphers in web browsers, both 3D and 2D.
Ray tracing library using GPUs, CPUs, and FPGAs via CUDA, OpenCL, and oneAPI
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
High-Performance Cross-Platform Monte Carlo Renderer Based on LuisaCompute
LuxCore source repository
Package xrt (XRayTracer) is a python software library for ray tracing and wave propagation in x-ray regime. It is primarily meant for modeling synchrotron sources, beamlines and beamline elements.
Sandbox for graphics paper implementation
3D game engine written in C++. Includes features like PBR, realtime global illumination, and more
Project for an open-source python library for synthetic diagnostics and tomography for Fusion devices
Path tracer written in Java.
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