ray tracing in one weekend in zig
-
Updated
Dec 11, 2022 - Zig
ray tracing in one weekend in zig
Hardware-accelerated path tracer written in C++ and OpenCL
simple lua ray tracer built from "Ray Tracing In One Weekened"
Pathtracer written in rust - runs in the web and includes an editor.
Ray Tracing in One Weekend의 한국어 번역입니다.
Rust implementation of "Ray Tracing in One Weekend"
Ray Tracing in One Weekend implemented in Unity
Using CUDA to implement "Raytracing in one weekend" by Peter Shirley
Raytracing implemented in Zig language
raytracing.github.io 学习代码
C# implementation of Peter Shirley's 'Ray Tracing' book series.
A basic implementation of a Ray Tracer that has been developed for the course "GFX - Foundations of Computer Graphics" at the University of Vienna.
schmu implementation of Ray Tracing In One Weekend
This is a Rendering Engine written in C++ and GLSL (using Shaders)
🧪 A simple 3D raytracer written in Lua over a couple of weekends.
Raytracing in one weekend, in Hancell macros.
Add a description, image, and links to the raytracing-in-one-weekend topic page so that developers can more easily learn about it.
To associate your repository with the raytracing-in-one-weekend topic, visit your repo's landing page and select "manage topics."