sdl2
Simple DirectMedia Layer (SDL) is a cross-platform software development library designed to provide a hardware abstraction layer for computer multimedia hardware components. Software developers can use it to write high-performance computer games and other multimedia applications that can run on many operating systems such as Android, iOS, Linux, macOS, and Windows. SDL manages video, audio, input devices, CD-ROM, threads, shared object loading, networking and timers. For 3D graphics, it can handle an OpenGL, Vulkan, Metal, or Direct3D context. The library is internally written in C, and provides the application programming interface in C, with bindings to other languages available. SDL is extensively used in the industry in both large and small projects. Over 700 games, 180 applications, and 120 demos have been posted on the library website.
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A Vulkan 3d game engine
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May 26, 2024 - C++
Nugget Doom is a fork of Woof! with additional features.
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May 26, 2024 - C
Vulkan Render -- -A TinyRender
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May 26, 2024 - C++
The classic, refined DOOM source port. For Windows PC.
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May 26, 2024 - C
An open source re-implementation of RollerCoaster Tycoon 2 🎢
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May 26, 2024 - C++
This is the raw contents of SDL's wiki. You can edit this through GitHub or at https://wiki.libsdl.org/ now!
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May 26, 2024
(Hopefully) useful code snippets and header-only libs
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May 26, 2024 - C++
High-performance multi-platform GUI library multi-GPU API: OpenGL/Vulkan accelerated
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May 26, 2024 - C++
C++ Game Engine. Features include physics, collision detection, sound, scene / camera, text, and more.
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May 26, 2024 - C++
GameStream client for PCs (Windows, Mac, Linux, and Steam Link)
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May 25, 2024 - C++
Created by SDL Community
Released 1998
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- www.libsdl.org
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- Wikipedia