A fast C++20 3D game engine for modern devices, with wide platform support
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Updated
May 25, 2024 - C++
A fast C++20 3D game engine for modern devices, with wide platform support
RavEngine sample programs
Object-based audio engine and codec pack with Dolby Atmos rendering, room correction, HRTF, one-click Unity audio takeover, and much more.
simplified cross platform spatial audio framework
A cross-platform C++ library for recording, playing, and processing audio on Windows, Android, Linux, iOS, and macOS.
Waving at the TIDAL music service
open-source metaverse
Free, open-source tools for Ambisonic 3D panning within Max for Live 10+
Immersive spatial audio extension for Godot, using Valve's SteamAudio
Play HDR videos & spatial audio on Mac natively
Auto-generated C# / .NET bindings for Valve's Steam Audio (Phonon)
External orientation device manager and utilities geared toward aggregating different headtracking methods.
HRTF time-of-arrival and phase estimation.
Reader for AES SOFA files to get better HRTFs
PipeWire Guide. Learn about how PipeWire gives your Linux system a Professional Audio/Video Processing workflow.
Unreal integration plugin to add 4Players ODIN technology into your game
Philips Semiconductors TDA8425 Hi-fi stereo audio processor emulation library
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