Automatically exported from code.google.com/p/gs-sagit
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Updated
Mar 13, 2015 - Squirrel
Squirrel is a high-level object-oriented scripting language used to develop video games. It was designed to be lightweight, so it doesn't use lots of memory. Squirrel supports classes, threads, tables, etc.
Automatically exported from code.google.com/p/gs-sagit
📦 Create and manage your squirrel modules
Managed Squirrel programming language
Various vscripts for CS:GO I have written
A repository for showcasing my knowledge of the Squirrel programming language, and continuing to learn the language.
The Squirrel Programming language IDE submodule for SNU Programming Tools (2D Mode)
A library providing similar functionality to System.Linq in C#, but for Squirrel.
A port of mini-rv32ima to VScript (Squirrel 3)
A Win32 PC Intro released in 2013 to announce the return of EmuCamp.com, known as Emulation Camp
Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
A game made for the Global Game Jam 2012, Isart Digital, Paris
A PC Demo released at the Evoke 2013 demoparty in Koeln, Germany
A game prototype made for the TigSource "Cockpit Compo" in 2009
A game prototype made for the TigSource "Demake" contest in 2008
Game prototype made for a TIGSource.com contest in 2010, around the famous German tale : Der Erlkönig.
A mini-game created for the AGBIC Contest on TigSource.com in 2010
An attempt to remake "Space Taxi", using a 3D setup and a few drops of physics.
Created by Alberto Demichelis
Released 2003
Latest release over 2 years ago