Managed Squirrel programming language
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Updated
Jan 13, 2020 - C++
Squirrel is a high-level object-oriented scripting language used to develop video games. It was designed to be lightweight, so it doesn't use lots of memory. Squirrel supports classes, threads, tables, etc.
Managed Squirrel programming language
A port of mini-rv32ima to VScript (Squirrel 3)
A PC Demo released at the Evoke 2013 demoparty in Koeln, Germany
📦 Create and manage your squirrel modules
🧠️🖥️2️⃣️0️⃣️0️⃣️1️⃣️💾️📜️ The sourceCode:Squirrel category for AI2001, containing Squirrel programming language datasets
The Squirrel Programming language IDE submodule for SNU Programming Tools (2D Mode)
A repository for showcasing my knowledge of the Squirrel programming language, and continuing to learn the language.
A Win32 PC Intro released in 2013 to announce the return of EmuCamp.com, known as Emulation Camp
Various vscripts for CS:GO I have written
A game prototype made for the TigSource "Cockpit Compo" in 2009
Game prototype made for a TIGSource.com contest in 2010, around the famous German tale : Der Erlkönig.
A library providing similar functionality to System.Linq in C#, but for Squirrel.
Automatically exported from code.google.com/p/gs-sagit
Dump Caverns, a puzzle game prototype made for the Ludum Dare 15, August 2009
Asteroids-like game prototype made for the THE BERLIN INDIE GAME JAM 2009
A walk along memory lane.
Created by Alberto Demichelis
Released 2003
Latest release over 2 years ago