Console-based GLSL Sandbox for 2D/3D shaders
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Updated
Mar 17, 2024 - C++
Console-based GLSL Sandbox for 2D/3D shaders
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This is a project I did in the Spring of 2017 for a graduate course in Statistical Computing. I was asked to find the descriptive statistics of 1000 simulations of a distribution, specifically to find the mean, median, midrange, and interquartile range of the simulations. I was asked to find these statistics for 1000 simulations of sample sizes …
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