You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
{{ message }}
This repository has been archived by the owner on Jul 25, 2021. It is now read-only.
In addition to resource names, spawnObject() accepts user friendly names as well:
Arms Dice
Backgammon Board
Barrel
Bear
Bishop Cast Iron
Bishop Chrome
Bishop Dark Wood
Bishop Light Wood
Black Ball
Black Checker
Black Pawn
Blue 10
Blue Ball
Blue Pawn
Blue Rectangle
Brown Backgammon
CardBot
CardBots Head Deck
CardBots Main Deck
Chair
Checkers Board
Chess Board
Chest
Chimera
Chinese Checkers Board
Coin 2 (Currently unspawnable, internal error on spawn attempt)
Coin 3 (Currently unspawnable, internal error on spawn attempt)
Coin 4 (Currently unspawnable, internal error on spawn attempt)
Coin 5 (Currently unspawnable, internal error on spawn attempt)
Coin Ace (Currently unspawnable, internal error on spawn attempt)
Coin Blank (Currently unspawnable, internal error on spawn attempt)
Corner
Crowns Dice
Custom Board
Custom Deck
Custom Figurine
Custom Model
Cyclops
D4 Chrome
D4
D6 Black
D6 Blue
D6 Chrome
D6 Green
D6 Red
D6
D8 Chrome
D8
D10 Chrome
D10
D12 Chrome
D12
D20 Chrome
D20
Digital Clock
Dragonide
Evil Watcher
Floor
Ghoul
Giant Rat
Giant Viper
Go Board
GO Bowl Black
GO Bowl White
GO Piece Black
GO Piece White
Goblin
Gold 1000
Golem
Green 50
Green Ball
Green Pawn
Green Triangle
Griffon
Hydra
Joker
Kimi Kat
King Cast Iron
King Chrome
King Dark Wood
King Light Wood
Knight Cast Iron
Knight Chrome
Knight Dark Wood
Knight Light Wood
Knight of Knil
Kobold
Lizard Warrior
Loot Bag
Manticora
Mara
Metal Ball
Moons Dice
Mummy
Ogre
Orange Pawn
Orc
Pachisi Board
Pawn Cast Iron
Pawn Chrome
Pawn Dark Wood
Pawn Light Wood
Pink Ball
Pink Pawn
Purple Pawn
Quarter
Queen Cast Iron
Queen Chrome
Queen Dark Wood
Queen Light Wood
Random Card
Random Domino
Random Mahjong
Red 100
Red Ball
Red Checker
Red Pawn
Red Square
Reversi Board
Reversi Chip
Rock
Rook Cast Iron
Rook Chrome
Rook Dark Wood
Rook Light Wood
Silver 500
Sir Loin
Skeleton Knight
Square 2 (Currently unspawnable, internal error on spawn attempt)
Square 3 (Currently unspawnable, internal error on spawn attempt)
Square 4 (Currently unspawnable, internal error on spawn attempt)
Square 5 (Currently unspawnable, internal error on spawn attempt)
Square Ace (Currently unspawnable, internal error on spawn attempt)
Square Blank (Currently unspawnable, internal error on spawn attempt)
Standard Deck
Suns Dice
Table
Tablet
Tree Ent
Tree
Troll
Vampire
Wall
Werewolf
White Backgammon
White Ball
White Checker
White Pawn
Wolf
Wyvern
Yellow Ball
Yellow Pawn
Zeke Kodoku
Zomblor
Where as spawnObjectJSON() takes a name within the JSON i.e. object.name. The following list was obtained by spawning the above objects, however this list is non-exhaustive:
backgammon_board
backgammon_piece_brown
backgammon_piece_white
Bag
BlockRectangle
BlockSquare
BlockTriangle
Card
Checker_black
Checker_Board
Checker_red
Checker_white
Chess_Bishop
Chess_Board
Chess_King
Chess_Knight
Chess_Pawn
Chess_Queen
Chess_Rook
Chinese_Checkers_Board
Chinese_Checkers_Piece
Chip_10
Chip_50
Chip_100
Chip_500
Chip_1000
Custom_Board
Custom_Model
Deck
Deck_CardBot_Head
Deck_CardBot_Main
DeckCustom
Die_4
Die_6
Die_6_Rounded
Die_8
Die_10
Die_12
Die_20
Die_Piecepack
Digital_Clock
Domino
Figurine_Card_Bot
Figurine_Custom
Figurine_Kimi_Kat
Figurine_Knil
Figurine_Mara
Figurine_Sir_Loin
Figurine_Zeke
Figurine_Zomblor
Go_Board
go_game_bowl_black
go_game_bowl_white
go_game_piece_black
go_game_piece_white
Mahjong_Tile
Metal Ball
Pachisi_board
PlayerPawn
Quarter
reversi_board
reversi_chip
rpg_BEAR
rpg_CHIMERA
rpg_CYCLOP
rpg_DRAGONIDE
rpg_EVIL_WATCHER
rpg_GHOUL
rpg_GIANT_VIPER
rpg_GOBLIN
rpg_GOLEM
rpg_GRIFFON
rpg_HYDRA
rpg_KOBOLD
rpg_LIZARD_WARRIOR
rpg_MANTICORA
rpg_MUMMY
rpg_OGRE
rpg_ORC
rpg_RAT
rpg_SKELETON_KNIGHT
rpg_TREE_ENT
rpg_TROLL
rpg_VAMPIRE
rpg_WEREWOLF
rpg_WOLF
rpg_WYVERN
Tablet
Tileset_Barrel
Tileset_Chair
Tileset_Chest
Tileset_Corner
Tileset_Floor
Tileset_Rock
Tileset_Table
Tileset_Tree
Tileset_Wall
Currently the Spawn Objects documentation has the latter only. This may be confusing for users who wish to consume the simpler (albeit more constrained) spawnObject() API.
You may have noticed two things about the above lists:
Despite one list being generated from the other, there are more spawnObject() "user friendly names" than there are spawnObjectJSON() names. This is because some "user friendly names" map to the same resource, but have had additional configuration changes made such that they look different.
The list above is missing plenty of spawnable resource names that are already documented e.g. rpg_DARKNESS_WARLORD. That's because these objects simply don't have a "user friendly name". You must use their "resource name" instead.
The mappings between between "resource names" and "user friendly names" (as per point 1 above) are available here.
Ideally we should add something to API docs to explain all this.
The text was updated successfully, but these errors were encountered:
Just looking into this some more, and amended the above with some corrections.
Perhaps Berserk's intention is that the "user friendly names" for spawnObject() are supposed to be deprecated?
However, objects like "Pink Pawn" can't be spawned with a resource name alone, because the corresponding resource ("PlayerPawn") must have its colour set to pink (by default it's white). That means without documenting the above friendly names it's impossible to spawn a pink pawn using spawnObject(). Instead you must use spawnObjectJSON()and specify the ColorDiffuse and MaterialIndex = 7.
Basically, we should probably either document the friendly names (as they can be useful, as above), or we should mark spawnObject() as deprecated, because users may rightfully be confused about how to spawn a Pink Pawn etc.
Essentially, without this friendly name list, spawnObject() is fairly useless.
In addition to resource names,
spawnObject()
accepts user friendly names as well:Where as
spawnObjectJSON()
takes aname
within the JSON i.e.object.name
. The following list was obtained by spawning the above objects, however this list is non-exhaustive:Currently the Spawn Objects documentation has the latter only. This may be confusing for users who wish to consume the simpler (albeit more constrained)
spawnObject()
API.You may have noticed two things about the above lists:
spawnObject()
"user friendly names" than there arespawnObjectJSON()
names. This is because some "user friendly names" map to the same resource, but have had additional configuration changes made such that they look different.The mappings between between "resource names" and "user friendly names" (as per point 1 above) are available here.
Ideally we should add something to API docs to explain all this.
The text was updated successfully, but these errors were encountered: