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Facelift the built-in objects page #36

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Facelift the built-in objects page #36

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nabbydude
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Converted all entries to tables and added anchors and descriptions.

Removed "Cup", since it only gave an error when I tried it in-game.

Unsure on the format, I could merge description and notes, since notes is almost or totally empty in some tables, or maybe change the table groupings so some groups have it and some don't.

Default rotation information was added as I noticed it but is not exhaustive. Seems TTS spawns certain objects with a default rotation that is not {0, 0, 0}, so some things spawn different than one might expect.

Alexander B and others added 20 commits June 28, 2019 18:31
Updated links to Object Classes and Static Classes to be relative so they no longer 404. All of the targeted links are one level higher in the directory structure.
Corrected minor typos and spelling errors. No substantive changes.
Console is opened using Control + Shift + i (atleast on windows).  Original text indicated Control + Alt + i
fixed typo
This reverts commit f3c29f4.

cleaned personal master to continue work on branch
This reverts commit 5c1d7f8.

cleaned master to continue work on branch
This reverts commit c15131d.

cleaned master to continue work on branch
converted entries to tables and added anchors and descriptions
@Zehir
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Zehir commented May 2, 2020

Nice work, there is also the Blocks:

## Blocks

Type | Description | Notes
-- | -- | --
<a class="anchor" id="Red_Square"></a>Red Square | A red square.
<a class="anchor" id="Blue_Rectangle"></a>Blue Rectangle | A blue rectangle.
<a class="anchor" id="Green_Triangle"></a>Green Triangle | A green triangle.

And I saw that you can spawn Backgammon_Board and Backgammon Board. The only difference I found is that the Backgammon Board is spawn on the table (Y value). The ingame button in Components / Boards / Backgammon is spawning it on the table so like Backgammon Board.

Edit: I check the save files, the 2 boards are the same, the only difference I found is Transform and GUID values.

Edit 2: Same with rpg_Golem and Golem but the position is correct, not on the table.

@Zehir
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Zehir commented May 2, 2020

So there is 2 types of names, the "classic" one like Backgammon Board and the gameobject reference like Backgammon_Board.
Some time the "classic" spawn only the game object and sometime they change the mesh like the Marbles who are all Chinese_Checkers_Piece and for example for the blue Marble you have Material Index 4 and you can spawn it with Blue Ball.

Don't know if you can to include this in the doc ?

@Zehir
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Zehir commented May 2, 2020

I have made a list of all "classic" names I found : https://gist.github.com/Zehir/cc9686dd9bfa391a6cd5368add2f3ce7

Zehir and others added 30 commits May 16, 2020 17:54
Clarification of description.
also fixed some broken links
Replace the pages option (deprecated) with the nav option.
adds in new lua features from patch 12.3. Since this patch introduces a couple new types of spawnable objects, we also move spawnable objects to their own subcategory in the scripting api nav menu.
changed the offset for anchor links to work better on many screen widths
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