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Releases: tts-community/moonsharp-tts-debug

v2.0.0.0 (TTS Enhanced Rev 7)

30 Jan 16:35
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TTS v13 support. Aside from that, functionally equivalent to rev 6, please read its notes.

v2.0.0.0 (TTS Enhanced Rev 6)

27 Jul 15:44
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This release is very experimental. It has some decent improvements over Rev 5, but also some annoying bugs. If you're consistently having issues, please try Rev 5.

Known Issues

  • Hovering over property accessors on current nil variables will cause VSCode to show an exception, and the session will likely end up in an invalid state.

As a general rule, if the debug session gets in a bad state, you'll know about it because VSCode will show you errors and/or you'll see spinners where you expect to see variables in VSCode. If this occurs you'll have to disconnect the VSCode session from within VSCode and then reconnect.

New features

  • Improved breaking on error functionality.
  • Improved pause functionality.
  • Where possible reuse the same temporary file names for the same script between session reloads (e.g. Atom pushes).
  • Handle scripts with / in their name.
  • General debugging (Debug Adapter Protocol) fixes.

Note: The VSIX hasn't changed, just included in the release for posterity.

v2.0.0.0 (TTS Enhanced Rev 5)

27 Oct 04:14
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Pre-release

New features

  • View "Closure" variables in all stack frames using VSCode's Call Stack pane.
  • View "Global" variables in all stack frames using VSCode's Call Stack pane.
  • Proper REPL support i.e. can use VSCode's console input to evaluate (non-mutating) expressions in the currently selected stack frame.

Note: The VSIX hasn't changed since Rev 4, just included in the release for posterity

v2.0.0.0 (TTS Enhanced Rev 4)

25 Oct 07:16
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New features

  • View local variables in all stack frames using VSCode's Call Stack pane.
  • Expand tables, and nested tables within VSCode's Variables pane.

Changes

  • No longer need to have a Lua file open in VSCode in order to commence debugging.

v2.0.0.0 (TTS Enhanced Rev 3)

24 Feb 16:22
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Pre-release
  • Use "Global" as the name of the default debug session as it will attach to TTS' Global script.
  • Fixed issue with the extension not activating when you press debug.
  • Fixed issue with debugging not working in certain circumstances if you also have EmmyLua installed (which you really should).
  • Fixed VSCode debugger focus issue - where you'd step or hit a breakpoint but the frame wouldn't come into focus and you had to manually click on it.
  • Debugger stop reasons (step, breakpoint, exception and pause) now displayed in VSCode when script execution stops/pauses.

v2.0.0.0 (TTS Enhanced Rev 2)

10 Feb 17:28
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Pre-release

For the most part the MoonSharp debugger should now be very usable with Tabletop Simulator. If you run into issues, please report them.

NOTE: The debugger will still print information about swapping and listing (i.e. !list) scripts. Please ignore this, it's legacy behavior and is entirely inferior to the behavior built-in to our VSCode extension (VSIX).

v2.0.0.0 (TTS Enhanced Rev 1)

02 Feb 20:22
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Pre-release

Initial support for simultaneously debugging multiple scripts.

This is still alpha software...

Known bugs

There's still a few kinks with TTS specific functionality that need to be worked out. In particular TTS creates new scripts each time you save in TTS so presently there's two major bugs:

  • We hang onto the script indefinitely - making the list of debuggable scripts ever growing.
  • You need to detach and reattach to the new scripts after you save (push from Atom).

There's already some logic in place to sort this out - just needs to be hooked up to TTS internals, probably with some dodgy reflection.

  • The first script you debug simply being called "Attach" in Atom, rather than the actual name of the script.

v2.0.0.0 (TTS Enhanced)

16 Jan 18:35
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Pre-release

Initial release of the TTS Enhanced MoonSharp Interpreter, based on MoonSharp 2.0.0.0.