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Button Dice Roller

License: AGPL v3 codecov GitHub Workflow Status 898657305883725834 812381127943782502?bot=true&style=flat&theme=clean inverted

This bot is for rolling dice in discord. The bot needs to be configured with a slash command in a channel and then provides a message with buttons. Upon clicking on a button the bot will roll the stored dice expression for the button, post the result and move the message with the buttons to the bottom of the channel. If the message is pined, then it will only be copied and not moved. This allows user to roll dice without typing commands and thereby improves usability, especially for touchscreen users. The bot supports Discord thread (the button message must be added after the thread creation), forum, Text in Voice, direct messages, and it is possible to send the answer in a different channel. It can provide images of the dice roll results and it is possible to configure channel or user specific aliases.

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Add to Discord channel by following this link: Bot invite link

Discord Server for trying the bot, questions and feature suggestions: Button Dice Roller Discord Server

The bot need the following permission:

  • create application commands (which are needed to control the bot)

  • send message and send message in threads (for the dice buttons and results)

  • embed links (display of structured answers)

  • attach files (add images with the dice result)

  • read message history (to detect if a button message was pinned)

Known Problems

If you can’t see the bots messages: The link preview in the discord setting must be activated to see the roll results

If you can’t use slash commands: Disable User Settings > Accessibility > Use the legacy chat input

Quickstart

The bot has list a ready to play list of presets for many RPG systems. Simple select a system out of the list or keep typing to search and filter in the list. All these presets are realised with the user available commands and dice expression and can be adapted and extended. Please let me know if you have a good new preset or an improved version for an existing preset.

A Song of Ice and Fire

Blades in the Dark

Blades in the Dark - Detail

Blades in the Dark without Dice Images

Bluebeard’s Bride

Call of Cthulhu 7th Edition

Candela Obscura

City of Mist

Coin Toss

Cyberpunk Red

Dice Calculator

Dungeon & Dragons 5e

Dungeon & Dragons 5e Calculator

Dungeon & Dragons 5e Calculator 2

Dungeon & Dragons 5e without Dice Images

Dungeon Crawl Classics

EZD6

Exalted 3ed

Fate

Fate without Dice Images

Heroes of Cerulea

Hunter 5ed

Ironsworn

Kids on Brooms

OSR

Oathsworn

One-Roll Engine

Paranoia: Red Clearance Edition

Powered by the Apocalypse

Prowlers & Paragons Ultimate Edition

Public Access

Rebellion Unplugged

Risus The Anything RPG "Evens Up"

Rêve de Dragon

Savage Worlds

Shadowrun

Shadowrun without Dice Images

Star Wars - West End Games D6 Rules, 2nd Edition REUP

The Expanse

The Marvel Multiverse Role-Playing Game

The One Ring

Tiny D6

Traveller

Vampire 5ed

Year Zero Engine: Alien

nWod / Chronicles of Darkness

oWod / Storyteller System

Commands

All button configurations can be used with the target_channel option. If this option is used then the answer of a roll will be posted in the provided channel. The target channel must be a text channel and need the bot need the usual permissions. If a message sends the answer to another channel, it will not be moved to the end of its own channel.

Language

The bot supports multiple languages (currently English, German, Brazilian Portuguese and French). The bot will use the discord client language for the slash command and options. Each button message has a language configuration and will return its answers always in the language of its configuration. All existing button messages are default in English. Button messages are per default created in the language of the discord client but that can be overwritten with the language option of the slash commands. The direct roll messages are using the language that is configured with the channel_config command and not the discord client language. The dice expressions are currently not translated. Contributions of additional language and improvements are very welcome.

Answer Format

It is possible to create line breaks in expression results (not in the button labels). For adding a line break add \n in the text.

For example /custom_dice start buttons: '\n Attack: ' _ 1d20 + 10= _ '\n Damage: ' _ 2d6+3= @Attack&Damage answer_format: without_expression produces the following result:

image

All commands have an answer_format option that determines how the answer of a dice roll is shown. In the case of the direct roll command r the answer_format can be configured for the current channel with the channel_config command. There are the following options: full, without_expression, only_result, only_dice, compact and minimal.

Full

full is the default and shows result as multiline with avatar of the user, color coding and all details. Will show result images, if they are configured.

image

Without expression

without_expression is the same as full but don’t show the dice expression in the result. This is useful if the expression is very long and it is recommended to add a label. Will show result images, if they are configured.

image

Only Result

only_result shows only the calculated result and if configured the dice images. The expression, static modifier and the dice results as text will not be shown. This option is useful for buttons that only produce a text or emoji

image

Only Dice

only_dice shows only dice results, if configured as images. The expression, static modifier and calculated results beside the dice will not be shown.

image

Compact

compact shows the result as single line (if there are multiple expressions in on roll, they will be displayed in multiple lines) and all details. Will not show result images, even if they are configured.

image

Minimal

minimal shows the result as single line with only the expression (or if available the label instate of the expression) and result, without the details like the result of each die. Will not show result images, even if they are configured.

image

Dice Images

All commands have a dice_image_style and a dice_image_color option that can be configured to add an image of the rolled dice. To configure dice images for the direct roll, use the /channel_config save_direct_roll_config command. The color of specific dice can be overwritten, with valid colors for the style, in the expression. For example:

/custom_dice start buttons: 2d6+2d10 col 'red_and_gold' + 2d20 col 'green_and_gold'@color roll answer_format: without_expression dice_image_style: polyhedral_alies_v2 dice_image_color: blue_and_gold

produces:

image

For the direct rolls it can be configured with the channel_config command. The images will only be shown if the following conditions are met:

  • The answer_format is set to full, only_dice, only_result or without_expression

  • No set of dice with more than 30 dice

  • No multi line result

  • If the color of the dice is not none

There are the following options:

none

No image will be shown.

polyhedral_3d

image image image image image image image

Valid for d4, d6, d10, d8, d12, d20, d100 and the supported colors are: red_and_white, blue_and_white,green_and_white, grey_and_white, orange_and_white, purple_and_white, yellow_and_white.

fate

image

Valid for d[-1,1,1] and the only supported color is: black

d6_dots

white

image

black_and_gold

image

Valid for d6 and the supported color are: white and black_and_gold

The by black_and_gold was adapted from Dicier.

polyhedral_2d

image

Valid for d2, d4, d6, d10, d8, d12, d20, d100 and the supported colors are: white, gray, black, red, pink, orange, yellow, green, magenta, cyan, blue and indigo.

It polyhedral_2d also works with custom dice and emojis. With the limitation that it will only create images if for one or two regular characters or for one emoji.

image

A visual coin throw example is: /custom_dice start buttons: d[👍/👎]@Coin answer_format: only_dice dice_image_style: polyhedral_2d dice_image_color: gray

polyhedral_alies_v1

image

Valid for d4, d6, d10, d8, d12, d20, d100 and the only supported color is: black_and_gold This set was designed and contributed by alieinbeanland.

polyhedral_alies_v2

Valid for d4, d6, d10, d8, d12, d20, d100 and supported colors are: black_and_gold, blue_and_silver, blue_and_gold, green_and_gold, orange_and_silver, red_and_gold, purple_and_silver

black_and_gold

image

blue_and_silver

image

green_and_gold

image

red_and_gold

image

blue_and_gold

image

orange_and_silver

image

purple_and_silver

image

This set was designed and contributed by alieinbeanland.

polyhedral_knots

blue

image

purple_dark

image

purple_white

image

Valid for d4, d6, d10, d8, d12, d20, d100 and the supported color is: blue, purple_dark and purple_white

This set was designed and contributed by Myrynvalona.

polyhedral_RdD

default

image

special

image

The style has two "colors": default and special. The default "color" contains universal images for d4, d6, d7, d10, d8, d12, d20, d100. The special "color" contains only images for Draconic d8 (image values are 0 to 7 and a dragon for the 8) and Astral d12 with only special symbols.

This set was designed and contributed by scriptarium.org.

Expanse

image

Valid for d6 and the supported color are: belt_dark, belt_light, earth_dark, earth_light, mars_dark, mars_light, and protogen_light.

The dice image are from https://github.com/Foxfyre/expanse.

Marvel

image image

Valid for d6 and the supported color are: red and blue.

The dice image are from SeaGoatGames

Custom Dice Buttons

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Use the slash command: custom_dice start and add up to 25 custom buttons, each with its own dice expression (see the section Dice Expression Notation). The expressions for the buttons are seperated by ;. Using ;; will create a row break and put the button after ;; in a new row. Discord allows a maximum of 5 rows with each 5 buttons. For example /custom_dice start buttons:3d6@Attack;10d10;3d20 will produce three buttons, one with 3d6 (and the label Attack), one with 10d10 and one with 3d20. Clicking on a button provides the results of the button dice expression.

It is possible to use alias with custom dice buttons. The alias must be created before the button is created. A usage example would be: Create the server alias attack modifier with the value 0. Then create a custom dice button with the expression d20+attack modifier@Attack and each player create a user alias for attack modifier with the attack modifier of its character. This will provide a button called Attack which rolls with a personalized modifier for each player.

Examples

Dungeon & Dragons 5e with Dice Images

/custom_dice start buttons: 2d20k1@D20 Advantage;2d20L1@D20 Disadvantage;D20;;1d4;1d6;1d8;1d10;1d12;1d100;2d4=@2d4;2d6=@2d6;2d8=@2d8;2d10=@2d10;2d12=@2d12;2d20=@2d20 answer_format: without_expression dice_image_style: polyhedral_RdD dice_image_color: default

Powered by the Apocalypse

/custom_dice start buttons: val('$roll',2d6=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move;;val('$roll',2d6+1=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move +1;val('$roll',2d6+2=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move +2;val('$roll',2d6+3=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move +3;val('$roll',2d6+4=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move +4;val('$roll',2d6+5=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move +5;;val('$roll',2d6-1=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move -1;val('$roll',2d6-2=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move -2;val('$roll',2d6-3=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move -3;val('$roll',2d6-4=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move -4;val('$roll',2d6-5=) if('$roll'>=?10, 'Total Success', '$roll'<=?6, 'Miss', 'Partial Success')@Move -5;;d4;d6;d8;d10;d12;d20 answer_format: without_expression dice_image_style: polyhedral_RdD dice_image_color: default

Call of Cthulhu 7th Edition

/custom_dice start buttons: 1d100; 2d100L1@1d100 Advantage; 2d100K1@1d100 Penalty; 1d3; 1d4; 1d6; 1d8; 1d10; 1d12; 1d20; 3d6

OSR

/custom_dice start buttons:1d20@D20;1d6@D6;2d6@2D6;1d4@D4;1d8@D8;6x3d6=@Stats;(3d6=)*10@Gold;1d100@D100;1d10@D10;1d12@D12

Custom Parameter

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Use for example the slash command /custom_parameter expression:{numberOfDice:1<=>10}d{sides:4@D4/6@D6/8@D8/12@D12/20@D20} to create a message with a dice expression, where the user can fill the parameter with buttons. For the dice expression see the section Dice Expression Notation. The parameter have the format {name}. If there is no range given, then button for the values 1-15 are presented. There are two parameter range notations:

  • {numberOfDice:1<=>10}: Provides the buttons for the given range (including). The maximum are 23 buttons.

  • {sides:4/6/8/10/12/20}: Provides each value, seperated be a slash up to 23 buttons. It is possible to add an optional label to each value in the format value@label. For example {bonus:0@None/3@Small Bonus/5@Big Bonus} will show on the buttons 'None', 'Small Bonus' and 'Big Bonus' but apply the values 0, 3 or 5 to the expression

If the label of a parameter option starts with a ! e.g. {sides:1d6@default/2d6@bonus/d20@!direct} then the button is as a green direct roll button. This means that if it is clicked then all following parameter will skipped and in the expression replaced with ''.

For example: /custom_parameter start expression: {n}d{s:4/6/10/20@!20}+{modi:+1/+2/+3}= let you select first the number of die, then the type of dice and then a modification. But if you select 20 it will skip the modification selection and directly roll the selected number of d20.

An expression can have up to 4 parameter. The user can click on the buttons to fill all open parameter of the expression. If all parameter are selected then the expression will be rolled. The first user that clicks on a button add his name to the message and only this user can select further parameter. Every user can still use the Clear button. The command uses the without_expression as default answer format.

Examples

Vampire 5ed

/custom_parameter start expression: val('$r',{regular dice:1<=>16}d10 col 'blue') val('$h',{hunger dice:0<=>5}d10 col 'purple_dark') val('$s',('$r' + '$h')>=6c) val('$rt','$r'==10c) val('$ht','$h'==10c) val('$ho','$h'==1c) val('$2s',( ( ('$rt' + '$ht'=) ) /2)*2) val('$ts',('$s' + '$2s'=)) concat('successes: ', '$ts', ifE('$ts',0,ifG('$ho',1,' bestial failure' , ''),''), ifE('$rt' mod 2, 1, ifE('$ht' mod 2, 1, ' messy critical', ''), '')) answer_format: without_expression dice_image_style: polyhedral_knots dice_image_color: blue

nWod / Chronicles of Darkness

/custom_parameter start expression: {Number of Dice}d!10>=8c

oWod / Storyteller System

/custom_parameter start expression:val('$diceNumber',{Number of Dice}) val('$target', {Target Number:2<=>10}) val('$reroll', {Reroll on 10:0@No/1@Yes}) val('$roll', if('$reroll'=?0, '$diceNumber' d10,'$diceNumber' d!10)) ('$roll'>='$target' c) - ('$roll'==1c)=

Shadowrun

/custom_parameter start expression: val('$roll',{number of dice:1<=>20} d6) concat('$roll'>4c, if('$roll'==1c >? '$roll' c/2,' - Glitch!'))

Savage Worlds:

/custom_parameter start expression: (d!!{Dice:4@D4/6@D6/8@D8/12@D12/20@D20} + {Type: 0@Regular/1d!!6@Wildcard})k1

Sum Custom Set

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Use the slash command /sum_custom_set start buttons:+1d6;+1d20;+1@Boon;-1@Bane to create a message with a custom dice set. In this case it will create four buttons: 1d6,1d20,+1@Boon and -1@Bane. The user can click on a button to add it to the set, even multiple times. The first user that clicks on a button add his name to the message and only this user can add, remove or roll dice. Every user can still use the Clear button. Clicking on the Roll button will roll the dice the message and copy a clear button message to the end. The Roll can only be clicked if the expression is valid. Back will undo the last addition and Clear reset all.

The buttons can be created with the dice notation, see the section Dice Expression Notation and are seperated by ;. Using ;; will create a row break and put the button after ;; in a new row. If the buttons expression ends with ;; then the three system buttons (Roll, Clear and Back) will be in a new row. Discord allows a maximum of 5 rows with each 5 buttons. The text after an optional @ will be used as label for the button.

If the label starts with a ! e.g. d20@!d20 then the button is as a green direct roll button. This means that if it is clicked then its value will be added to the expression and the roll is directly triggered and it not necessary to click additionally on the Roll button. Direct roll buttons are only enabled if the resulting expression is valid.

If the option always_sum_result is true (the default) then the result of the dice will be added together, the equivalent of adding = at the end of the expression.

If the option hide_expression is true (the default) then the result and the message with the current expression will show the label of the buttons and the expression only if the button has now specific label. If it is set to false then it will show always the expression.

The optional option prefix and postfix will always add before/after the expression before it is rolled. For example for the command /sum_custom_set start buttons: +1d6;+2d6;+3d6 prefix: ( postfix: )k2 the following buttons are pressed: +2d6,+3d6 and Roll then the expression (+2d6+3d6)k2 will be generated and rolled. If the combination of pressed button, the prefix and postfix is not a valid expression then the Roll button is disabled.

This command can also use alias (see the channel_config command). The substitution of the alias name with its value happen upon pressing the Roll button. If there is no valid alias then the expression can be invalid and it is not possible to press the Roll button.

Examples

Traveller

/sum_custom_set start buttons:+2d6;+(3d6k2)@Boon;+(3d6l2)@Bane;+1d6;+1;+2;+3;+4;-1;-2;-3;-4

Universal Dice Calculator

/sum_custom_set start buttons: 7;8;9;+;-;4;5;6;d;k;1;2;3;0;l always_sum_result: true

D&D 5th Dice Calculator

/sum_custom_set start buttons: +1d4;+1d6;+1d8;+1d10;+1d12;+1d100@%;+1d20@d20;+((2d20k1) col 'blue_and_gold')@ADV;+((2d20L1) col 'red_and_gold')@DIS;+((3d20k1) col 'blue_and_gold')@ACC;+1;+2;+3;+4;+5;-1;-2;-3;-4;-5;+10;-10 always_sum_result: true hide_expression_in_answer: true answer_format: without_expression dice_image_style: polyhedral_alies_v2 dice_image_color: blue_and_silver

Direct Roll

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With the command /r it is possible to directly call the dice expression (see Dice Expression Notation) without the usage of buttons. For example /r expression:3d6 will simply roll 3d6 and post the result without showing any buttons. It is possible to give the roll a label by adding it with a @.

For example /r expression:d20+10@Alriks Attack will result in:

image

The result of the dice will be summed up per default. The output can be configured with the channel_config command.

Alias Roll

Alias Roll, used with the command /a, is variant of the direct roll which shows the list of available alias in the autocomplete. For example if you use first /channel_config alias save name: heavy_orc_attack value: 1d20+6=@Heavy Orc Attack scope: current_user_in_this_channel and then /a alias_or_expression:, then heavy_orc_attack will be in the autocomplete of the command. It is still possible roll normal dice expression or extend the alias. Alias can be added and removed with the /channel_config alias command.

Hidden Direct Roll

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With the command /h it is possible to directly call the dice expression (see Dice Expression Notation) like Direct Roll but the answer is initial only visible to the user and can be revealed to other user by pressing on the button "Reveal". For example /h expression:3d6 will simply roll 3d6 and show only the current user the result. The result of the dice will be summed up per default. The output can be configured with the channel_config command.

Channel Config

This command is used create a channel specific configuration. It is possible to configure alias and the output for the direct rolls:

Direct Roll Config

The command can be configured for a channel by using the /channel_config save_direct_roll_config command. The configuration will be used for all /r in this channel until it is overwritten or deleted with /channel_config delete_direct_roll_config.

There are the following options:

  • answer_format: see the Answer Format for details, the default value is full.

  • always_sum_result: if the result should always sum together. If set to false the 3d6 would return the result for each die, not the sum of all three. This can still be done by using the sum operator = e.g. 3d6=. The default value is true

  • image_result: see Dice Images for details, the default value is polyhedral_3d_red_and_white

Aliases

It is possible to configure alias in a channel. Alias can be used with direct roll and custom dice. If a custom dice button is created that should use an alias, the alias musst exist before the button is created.

For example /channel_config alias save name: att value: (2d20k1)+10+1d4 scope: current_user_in_this_channel creates an attack alias for the user. Each time the user uses the slash command /r expression: att, the att will automatically replaced with (2d20k1)+10+1d4

An alias has a name and a value and will replace each occurrence in the dice expression of its name with its value.

There are two scopes of alias:

  • all_users_in_this_channel: It will be applied to each roll in a channel, for every user.

  • current_user_in_this_channel: It will only apply to for the user who created the alias in the channel.

The user specific alias will be applied first.

There are four commands for each scope.

  • save creates or overwrites an alias

  • multi_save creates or overwrites multiple alias. Alias are seperated by ; and the name and the value are seperated by :. For example: /channel_config alias multi_save aliases: att:2d20;dmg:2d6+4= scope: current_user_in_this_channel saves two alias:

    • att with 2d20

    • dmg with 2d6+4=

  • delete removes an alias by its name

  • list provides a list of all alias

Fetch Command

The command moves the last existing button message to the bottom of the channel. The message must be at least 1min old. The state of the button message will be lost and reset as if new created.

Clear Command

The clear command removes all button configuration in a channel from the bot and deletes the button messages.

Validation Command

This command can be used to develop new expressions and get a fast feedback if the expression has the correct syntax. Upon typing the autocomplete will be open and show the typed expression if it has a valid syntax and can be executed. If the expression is invalid it will show the first 100 characters of the error message. To get the complete error message press enter twice (even if the autocomplete will replace the expression with the error text). The autocomplete validation will not apply alias. This command will change when discord improves the autocomplete.

Dice Expression Notation

The evaluator processes dice expression and returns a list of rolls, each containing a list of elements. Elements have a value (a number or a text) and can have a color. For example 2d6 rolls two six-sided dice and returns a list with two elements, each with a value between 1 and 6. To get the sum of the roll, simple add a = at the end, for example in this case 2d6=. The same applies to numbers 3 + 5 has as result a list with the elements 3 and 5, only if written as 3 + 5= the result is 8. All non-functional text must be surrounded (escaped) by '. For example 1d('head' + 'tail') will flip a coin. List can be included into the expression by using square brackets. An empty list [] or empty literal '' are non value. For example 1d[2,2,4,4,6,6] will a die which has two sides with 2, two sides with 4 and two sides with 6. The roll will be a list with one element, which has a value of 2, 4 or 6. Lists also escape characters, so 1d[head,tail] will also flip a coin.

Multiple expression can be separated by ,. For example 3d6, 4d8 will roll two six-sided dice and return a list with two rolls, the first one containing the roll elements of the 3d6 and the second one the roll of the 4d8.

Operators have a precedent, which is defined by the order of the operators in the table below. Operators with a higher precedence are evaluated first. Brackets can be used to change the order of evaluation. For example 1d4+3d6 is the appending of roll of 1d4 and 3d6, but (1d4+3=)d6) gets first the sum of the roll of 1d4 and 3 and then rolls this number of d6.

The number of dice is limited to 1000 and every number approve 9 digits or with more than 9 digit after the decimal dot result in an error.

Boolean values will be represented by 'true' and 'false'.

It is possible to set tags and color. Colors have no direct effect and will be also set to all random elements of the expression. Tags on the other hand wil change the interaction of with other operators, in most cases operators will work only on elements with the same tag.

Operators

All operators are case insensitiv.

Name Notation Example Description Precedent Associativity Left parameter Right parameter

Repeat

<number>x<expression>

3x2d6

Repeats the expression separately a number of times given in <number>. This should be used outside other expressions and will not work inside most expressions

0

left

a single integer number between 1-10

a expression

List Repeat

<number>r<expression>

3r(2d6=)

Repeats the expression a number of times given in <number> and combines the results in one list.

1

left

a single integer number between 0-20

a expression

Concat

<expression>_<expression>

d20_'dmg''

Combines the result of both expression into on single element

2

left

one or more elements

one or more elements

Or

<boolean>||<boolean>

d6=?5 || d6=?6

Boolean or operation of the two boolean values

3

left

boolean value

boolean value

And

<boolean>&&<boolean>

d6=?5 && d6=?6

Boolean and operation of the two boolean values

4

left

boolean value

boolean value

Not

!<boolean>

!d6=?5

Negates the boolean value right from it

5

right

boolean value

Equal

<left> =? <right>

d6=?5

Compare the left and the right and returns true if equal and false otherwise

6

left

one or more elements

one or more elements

Lesser

<left> <? <right>

d6<?5

Compare the left and the right and returns true if <left> is lesser than <right> otherwise false

7

left

a single number

a single number

Lesser Equal

<left> <=? <right>

d6<=?5

Compare the left and the right and returns true if <left> is lesser or equal then <right> otherwise false

8

left

a single number

a single number

Greater

<left> >? <right>

d6>?5

Compare the left and the right and returns true if <left> is greater than <right> otherwise false

9

left

a single number

a single number

Greater Equal

<left> >=? <right>

d6>=?5

Compare the left and the right and returns true if <left> is greater or equal than <right> otherwise false

10

left

a single number

a single number

In

<left> in <right>

d6 in [1/3/5]

Returns true if every element in left is contained in right otherwise false

11

left

a one or more elements

one or more elements

Sum

<left> =

2d6=

Sums the list of on the left side of the symbol

12

left

a list of numbers

-

Modulo

<left> mod <right>

d6 mod 2

returns the remainder of the division

13

left

a single integer number

a single non zero integer number

Multiply

<left> * <right>

2 * 6

Multiplies the right number with the left number

14

left

a single number

a single number

Divide

<left> / <right>

4 / 2

Divides the right number with the left number and rounds down to the next full number

15

left

a single integer number

a single integer number

Decimal Divide

<left> // <right>

4 // 3

Divides the right number with the left number and provides a decimal number with up to 5 decimal digital

16

left

a single number

a single number

Count

<list> c

3d6>3c

Counts the number of elements in a list

17

left

a list

-

Greater Then Filter

<list> > <number>

3d6>3

Keeps only the elements of the left list that are bigger as the right number. Applies only to elements with the same tag.

18

left

one or more numbers

a single number

Lesser Then Filter

<list> < <number>

3d6<3

Keeps only the elements of the left list that are lesser as the right number. Applies only to elements with the same tag.

19

left

one or more numbers

a single number

Greater Equal Then Filter

<list> >= <number>

3d6>=3

Keeps only the elements of the left list that are bigger or equal as the right number. Applies only to elements with the same tag.

20

left

one or more numbers

a single number

Lesser Equal Then Filter

<list> <= <number>

3d6<=3

Keeps only the elements of the left list that are lesser or equal as the right number. Applies only to elements with the same tag.

21

left

one or more numbers

a single number

Equal Filter

<list> == <element>

3d6==3

Keeps only the elements of the left list that are equal to the element. Applies only to elements with the same tag.

22

left

one or more elements

a single elements

Keep Highest

<list> k <numberToKept>

3d6k2

keeps the highest values out a list, like the roll of multiple dice. Applies only to elements with the same tag.

23

left

one or more elements

a single number

Keep Lowest

<list> l <numberToKept>

3d6l2

keeps the lowest values out a list, like the roll of multiple dice. Applies only to elements with the same tag.

24

left

one or more elements

a single number

Add to List

<left> + <right>

2d6 + 2 or +3

Combines the rolls of both sides to a single list. If used as unary operator, it will be ignored e.g. +5 will process to 5

25

left for binary and right for unary

none or more elements

one or more elements

Negative add to List

<left> - <right>

2 - 1 or -d6

Combines the rolls of both sides to a single list. The right side is multiplied by -1.

26

left for binary and right for unary

none or more elements

one or more numbers

Reroll

<expression>rr<rerollIfIn>

10d6rr1

Reroll the whole <expression> once if any of the elements of <expression> are in the elements of <rerollIfIn>

27

left

one or more elements

one or more elements

Tag

<expression>tag<text>

d6 tag 'special'

Set a tag to all elements of an expression, most operator work on elements with the same tag. The tag will be appended to the name but a number remains a number, even with a text tag.

28

left

one or more elements

a single text

Color

<expression>col<text>

d6 col 'red'

Set a color to all elements, and all in it involved random elements, of an expression. The color will not directly given in the result and has no effect on other operations

29

left

one or more elements

a single text

Exploding Add Dice

<numberOfDice>d!!<numberOfFaces>

3d!!6

Throws dice and any time the max value of a die is rolled, that die is re-rolled and added to the die previous resul total. A roll of the reroll the sum of the value.

30

left for binary and right for unary

none or a single positiv integer number (max 1000)

a single integer number

Exploding Dice

<numberOfDice>d!<numberOfFaces>

4d!6 or d!6

Throws dice and any time the max value of a die is rolled, that die is re-rolled and added to the dice set total. A reroll will be represented as two dice roll elements

31

left for binary and right for unary

none or a single integer number (max 1000)

a single positiv integer number

Regular Dice

<numberOfDice>d<numberOfFaces>

3d20, d20 or 3d[2/4/8]

Throws a number of dice given by the left number. The number sides are given by the right number. If the right side a list, an element of the list is randomly picked. The roll is a list with the dice throw

32

left for binary and right for unary

none or a single integer number (max 1000)

a single positiv number or multiple elements

Functions

All functions are case insensitiv.

Name Notation Example Description

min

min(<expression1>, <expression2> …​)

min(4d6)

returns the smallest elements (multiple if the smallest is not unique) of one or more inner expressions. Text is compared alphabetically

max

max(<expression1>, <expression2> …​)

max(4d6)

returns the largest elements (multiple if the largest is not unique) of one or more inner expressions. Text is compared alphabetically

sort asc

asc(<expression1>, <expression2> …​)

asc(4d6)

sorts all elements ascending of one or more inner expressions. Text is compared alphabetically

sort desc

desc(<expression1>, <expression2> …​)

desc(4d6)

sorts all elements descending of one or more inner expressions. Text is compared alphabetically

cancel

cancel(<expression>, <listA>, <listB>)

cancel(8d10, 10, 1)

the elements of listA and listB (can also be single elements) cancel each other and remove each other from the result.

replace

replace(<expression>, <find>, <replace> …​)

replace(8d10, [9/10], 'bonus')

each element in <expression> that matches on of the elements in <find> will be replaced with the elements in <replace>. <replace> can be an empty list [] or literal '' and thereby removing the found elements. It is possible to add multiple <find>/<replace> pairs to replace different elements in one replace. If the <replace> expression contains dice then they will only be rolled on a matching find element and for each matching element again.

explode

exp(<roll>,<rerollOnList>,<numberOfRerolls>

exp(d[1/2/3],[2/3]) or exp(d[1/2/3],[2/3], 2)

Rerolls the <roll> expression if any of its result elements are in the elements of <rerollOnList> and returns the original result and all reroll results. If <roll> contain more then one die then all are rerolled, even if only on result of one die matches the reroll list. <numberOfRerolls> define the maximum number of rerolls bevor the function stops with rerolls and returns the current result. <numberOfRerolls> must be a number between 0 and 100. If <numberOfRerolls> is not provided as argument then 100 will be used.

if

if(<boolean>,<true>,<false>)

if(1d6=?6,'six','not six') or if(1d6=?6,'six') or val('$r',1d6), if('$r'=?1,'one','$r'=?2,'two','else')

if <boolean> equal true then return the <true> expression or else the <false> expression. The <false> expression is optional, if it is missing and <boolean> is false then the result empty. It is possible to add more than <boolean>,<true> pair in the function, the result will be the <true> of the first true <boolean>, coming from left. All <boolean> must be non-empty and contain only on element (therefor can’t contain only val). val are will only set in the first <true>. Use the following structure to use if to set different value in a val: if(1d6>?4, val('$a',10), val('$a',-10)), this will set '$a' to 10 if the 1d6 roll is bigger than 4 and to -10 otherwise.

group count

groupC(<expression1>, <expression2> …​)

groupC(20d6)

counts all elements of with the same value and provides the results as list in the format of <count>x<value>

concatenate

concat(<expression1>, <expression2> …​)

concat('Attack: ', 2d20, ' Damage:', 3d6+5=)

Joining all expressions together to a single result.

value

val(<valueName>, <value>)

val('$1',6d6), '$1'=, ('$1'>4)c

Defining a value (that get evaluated once) that can be used in multiple times in the same expression. The value name must be surrounded by two '. Every occurrence of the valueName will be replaced by the value, with the expeption of <valueName> and it is possible to overwrite a value name. For example val('$1',6d6), '$1'=, ('$1'>4)c would define the result of 6d6 as '$1'. Therefore, '$1'= would provide the sum and ('$1'>4)c the count of dice with a value greater than 4 of the same dice throw.

Contributors