Skip to content
View utilForever's full-sized avatar

Sponsors

@pjshwa
@Coalery
@n1net4il
@soo-bak
@cpprhtn
@sage8312
@samchon

Sponsoring

@skypjack
@cart
@Reputeless
@exercism
@CleanCut
@lpil
@samchon
@tauri-apps
@typst
Block or Report

Block or report utilForever

Block user

Prevent this user from interacting with your repositories and sending you notifications. Learn more about blocking users.

You must be logged in to block users.

Please don't include any personal information such as legal names or email addresses. Maximum 100 characters, markdown supported. This note will be visible to only you.
Report abuse

Contact GitHub support about this user’s behavior. Learn more about reporting abuse.

Report abuse
utilForever/README.md

"Behind every great agent there's a great environment" -- DeepMind

Chris Ohk -- @utilForever

👋 Hello, I'm Chris Ohk. I'm currently working as an engine engineer at Momenti. I'm working on creating a Rust-based core engine and distributing / deploying it for use on cross-platforms such as iOS, Android and the web. I previously developed game contents and C++-based game physics engine for Mabinogi: Heroes at Nexon Korea.

I'm interested in various topics, so I'm developing various side projects in my spare time.

  • RosettaStone: Hearthstone simulator using C++ with some reinforcement learning
  • CubbyFlow: Voxel-based fluid simulation engine for computer games
  • CubbyTower: Simple tower defense game using C++ with Entity Component System (ECS)

Also, I'm the representative of C++ Korea, a C++ user group for Korea and Microsoft Developer Technologies MVP.

Hits Gmail Badge Facebook Badge Twitter Badge Linkedin Badge Github Followers

trophy

streak

utilForever's github stats

opgc

🔭 I’m currently working on

  • Momenti Engine Engineer (Aug 2021 ~ Present)
  • Nexon Korea Game Client Programmer (Sep 2015 ~ Jul 2021)

🌱 I’m currently learning

  • Languages: Modern C++, C#, F#, Rust, Python, Typescript, Julia, Elixir, Nim, Zig
  • Topics #1: Computer Graphics / Vision, Game Physics, Game Simulation, Fluid Simulation
  • Topics #2: Compiler/Interpreter, Reinforcement Learning, Natural Language Processing

👯 I’m looking to collaborate on

Pinned

  1. game-developer-roadmap game-developer-roadmap Public

    Roadmap to becoming a game developer in 2022

    Rust 5.4k 494

  2. CubbyFlow/CubbyFlow CubbyFlow/CubbyFlow Public

    Voxel-based fluid simulation engine for computer games

    C++ 256 33

  3. RosettaStone RosettaStone Public

    Hearthstone simulator using C++ with some reinforcement learning

    C++ 643 78

  4. Runeterra Runeterra Public

    Legends of Runeterra simulator using C++ with some reinforcement learning

    C++ 49 6

  5. baba-is-auto baba-is-auto Public

    Baba Is You simulator using C++ with some reinforcement learning

    Python 137 18

  6. PokeMaster PokeMaster Public

    Pokémon battle simulator using Rust with some reinforcement learning

    Rust 32 3