Unity2023.1以降でUnityScriptableRenderContext.DrawRenderers()がObsolete警告を出すのに対応 #2288
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代わりにCommandBuffer.DrawRendererList()を使うようにしました。
これに渡す引数を生成するScriptableRenderContext.CreateRendererList()メソッドには、2種類のオーバーロードが存在します。
このPRでは
2
を選択しました。1
はUnity 2021.3にも存在するという利点がありますが、 引数の組み立てが複雑だと感じたため避けました。