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OpenParsec

Gameplay demonstration:

This is the latest gameplay video it's a bit old but contains all the 0.2 features. Expect an updated video before or after 0.3 release

http://youtu.be/plak2rPU5S0

To build OpenParsec:

On Linux:

  • Install premake or grab the premake4 binary and put it somewhere in your $PATH (http://industriousone.com/premake/download)
  • cd into platforms/premake/
  • run: premake4 gmake
  • To build the client: make client
  • To build the server: make server
  • To build both targets: make

On Wintendo:

  • Visual studio 2012 express and up supported
  • Open the solution file in platforms\vs2012
  • Build solution
  • You will need to get the runtime dll libraries for SDL2 and SDL2_mixer from http://libsdl.org

On Mac OS X:

  • You will need XCode
  • Open the project in platforms\xcode
  • Select your target as either parsec or parsec_server
  • Build the project

Notes:

  • There is no install script yet
  • premake binaries get copied into parsec_root/{client,server}
  • You will need a copy of the openparsec-assets to run the client (https://github.com/OpenParsec/openparsec-assets)
  • For Raspberry Pi there is a special premake-rpi folder set up to link to GLES. You will need the broadcom packages installed in addition to SDL2 and SDl2_mixer

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