fix: guard asset global usage #11171
Merged
+6
−1
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Changes
The global is never supposed to be undefined here, but in some cases where you use code intended for the server on the client, or in some weird setups it can be. This doesn't really fix the issue, because well, you're still using the wrong code at the wrong place, but at least it won't fail on this cryptic error.
Does not exactly fix, but in my opinion, closes #11042
Testing
Tested manually
Docs
N/A