Joysticks: Fix mapping PS4 trigger analog semiaxes #25175
Merged
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Description
Background: Rapid input is dropped when buttonmapping, because some controllers send multiple events per button press with different button IDs.
For example, on many PlayStation controllers, the triggers send an analog event, and a digital event when the trigger crosses about halfway. The 0.5 analog event arrives shortly before or shortly after the digital event.
The bug: If the digital button is ignored, the analog event may be detected as rapid input and dropped.
The fix: Prioritizing the "IsIngored" check.
Motivation and context
Fix is broken out from #24604, as it doesn't touch Android.
How has this been tested?
Tested as part of my RetroPlayer builds since January: https://github.com/garbear/xbmc/releases
What is the effect on users?
Types of change