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Performance Evaluation of Channel and Mutex of Rust

  • Author: Yuuki Takano
  • Date: 25th June 2022

This article introduces a performance evaluation of channel and Mutex of Rust. I evaluated channel implementation of std, Crossbeam channel, flume, async-std, and Tokio, and Mutex implementation of std, parking_lot, async-std, and Tokio.


Channel

Summary

Evaluation Environment

  • CPU
    • AMD Ryzen 9 5900HX with Radeon Graphics
    • 8 cores, 16 threads
    • 3.3GHz, 4.6GHz (turbo boost)
    • 4MB L2 cache, 16MB L3 cache
  • Memory
    • 64GB memory
    • 32GB DDR4 x 2
    • 3200 MT/s

One-to-one

I evaluated one-to-one communications, which means 1 sender and 1 receiver.

graph LR;
    Sender1-->Receiver1;
    Sender2-->Receiver2;
    SenderN-->ReceiverN;

one-to-one

These figures describe how many messages can be sent in a second; higher is better. Y-axis is operations per second, and X-axis is the number of pairs. The left figure shows about unbounded channel, and the right figure shows about bounded channel.

As shown in these figures, Crossbeam channel is the fastest. In addition to that, async-std is quite better than Tokio and std.

PDF

This section shows PDF of latency of channels.

You can see PDF from https://ytakano.github.io/async_bench/.

Unbounded Channel

pdf of unbounded channel

This figure shows PDF of latency of 10,000 x N operations. N is the number of pairs. Y-axis is channel, and X-axis is latency. As shown in this figure, async-std's jitter is high when contention is low. Crossbeam channel achieves low jitter.

Bounded Channel

pdf of bounded channel

This figure shows PDF of latency of 10,000 x N operations. N is the number of pairs. Y-axis is channel, and X-axis is latency. Similar to the unbounded channels, async-std's jitter is high when contention is low. On the other hand, Tokio's jitter is low. From a view point of jitter, Tokio is better than async-std.

Many-to-one

I evaluated many-to-one communications using bounded channel, which means N senders and 1 receiver.

graph LR;
    Sender1-->Receiver;
    Sender2-->Receiver;
    SenderN-->Receiver;

many-to-one

This figure describes how many messages can be sent in a second; higher is better. Y-axis is operations per second, and X-axis is the number of senders.

As shown in this, Crossbeam channel and async-std are better than others.

PDF

This section shows PDF of latency of many-to-one communications.

PDF of many-to-one

This figure shows PDF of latency of 1,000 x N operations. N is the number of senders. Y-axis is channel, and X-axis is latency.

As shown in this figure, jitter of async-std is better than Tokio. Remind that Tokio's jitter is lower than async-std when one-to-one communications.


Mutex

I evaluated Mutex to prepare N threads, and each thread acquires and releases a lock to access a shared variable.

graph LR;
    Thread1--lock-->SharedVariable;
    Thread2--lock-->SharedVariable;
    ThreadN--lock-->SharedVariable;

Summary

  • Mutexes of std and Tokio are not so fast but quite stable.
  • When contention is low, parking_lot is better than std, but when contention is high parking_lot is worse than std.
  • When contention is high, async_std will suffer from starvation. Be careful.

Throughput

To evaluate Mutex, I prepared N threads which acquire and release a lock many times.

one-to-one

This figure shows how many the lock can be acquired in a second. Y-axis is operations per second, and X-axis is the number of threads; higher is better.

Pay attention that async_std of 20 and 24 threads. async_std is significantly bad when contention is high. It may cause starvation when high contention.

Tokio and std are very stable. parking_lot is better than std only when low contention. So, it is not bad choice using std, and parking_lot should be used carefully.

PDF

This section shows PDF of latency of Mutexes.

pdf of mutex

This figure shows PDF of latency of each Mutex. Y-axis is Mutex, and X-axis is latency of 10,000 x N operations. N is the number of threads. It means each thread acquire and release a lock 10,000 times, and the latency is the elapsed time to complete the N threads.

As shown in this figure, both async_std and Tokio's jitter are high. parking_lot and std are good from a view point of jitter.

Reproducibility

You can reproduce as follows.

$ cargo run --release

and

$ cargo install criterion
$ cargo criterion

Conclusion

  • Crossbeam channel is the fastest. Use this for multi-threaded programming.
  • Throughput of async-std is better than Tokio.
  • From a view point of jitter, Tokio is better than async-std under some conditions, but async-std is better than Tokio under other conditions.
  • parking_lot is worse than std when high contention. std's Mutex is not so bad because it is stable.
  • Mutex of async-std is significantly bad when high contention. Be careful.

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