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[Merged by Bors] - Add "end of main pass post processing" render graph node #6468

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@cart cart commented Nov 4, 2022

Objective

Bevy UI (and third party plugins) currently have no good way to position themselves after all post processing effects. They currently use the tonemapping node, but this is not adequate if there is anything after tonemapping (such as FXAA).

Solution

Add a logical END_MAIN_PASS_POST_PROCESSING RenderGraph node that main pass post processing effects position themselves before, and things like UIs can position themselves after.

@cart cart added A-Rendering Drawing game state to the screen C-Usability A simple quality-of-life change that makes Bevy easier to use labels Nov 4, 2022
@cart cart added this to the Bevy 0.9 milestone Nov 4, 2022
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cart commented Nov 4, 2022

bors r+

bors bot pushed a commit that referenced this pull request Nov 4, 2022
# Objective

Bevy UI (and third party plugins) currently have no good way to position themselves after all post processing effects. They currently use the tonemapping node, but this is not adequate if there is anything after tonemapping (such as FXAA).

## Solution

Add a logical `END_MAIN_PASS_POST_PROCESSING` RenderGraph node that main pass post processing effects position themselves before, and things like UIs can position themselves after.
@bors bors bot changed the title Add "end of main pass post processing" render graph node [Merged by Bors] - Add "end of main pass post processing" render graph node Nov 4, 2022
@bors bors bot closed this Nov 4, 2022
ItsDoot pushed a commit to ItsDoot/bevy that referenced this pull request Feb 1, 2023
…6468)

# Objective

Bevy UI (and third party plugins) currently have no good way to position themselves after all post processing effects. They currently use the tonemapping node, but this is not adequate if there is anything after tonemapping (such as FXAA).

## Solution

Add a logical `END_MAIN_PASS_POST_PROCESSING` RenderGraph node that main pass post processing effects position themselves before, and things like UIs can position themselves after.
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