Skip to content

Issues: deltabeard/Peanut-GB

New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Author
Filter by author
Label
Filter by label
Use alt + click/return to exclude labels
or + click/return for logical OR
Projects
Filter by project
Milestones
Filter by milestone
Assignee
Filter by who’s assigned
Sort

Issues list

cgb: allow mapping RGB555 palette to other common colour palettes (eg. RGB565) diff: intermediate Medium difficulty enhancement New feature or request feat: low-impact A low impact feature; not important but desired.
#102 opened May 10, 2024 by deltabeard
gb: add savestate support
#96 opened Nov 14, 2023 by chestwood96
gb: add delay and memcpy detection diff: complex A difficult issue; may require significant planning. enhancement New feature or request feat: medium Rationale is clear and reasonable.
#95 opened Oct 5, 2023 by deltabeard
core: return to frontend after certain number of CPU cycles diff: complex A difficult issue; may require significant planning. enhancement New feature or request
#89 opened May 26, 2023 by deltabeard v3
core: allow LCD rendering to happen in separate thread diff: complex A difficult issue; may require significant planning. enhancement New feature or request
#88 opened May 26, 2023 by deltabeard v2
core: frontend should provide pointer for pixel data diff: intermediate Medium difficulty enhancement New feature or request
#87 opened May 26, 2023 by deltabeard v2
core: Use a function to change context variables diff: intermediate Medium difficulty enhancement New feature or request
#86 opened May 26, 2023 by deltabeard v2
Make Peanut-GB strictly C89 diff: easy Easy difficulty. enhancement New feature or request feat: low-impact A low impact feature; not important but desired.
#85 opened May 26, 2023 by deltabeard v2
gb: Dragon Warrior III halts forever error at 0x53BB bug Something isn't working diff: complex A difficult issue; may require significant planning.
#83 opened May 3, 2023 by deltabeard
gb: Is That a Demo in Your Pocket? crashes during the demo bug Something isn't working diff: complex A difficult issue; may require significant planning. feat: crucial For significant tasks; expected to be fixed before next release.
#81 opened Apr 25, 2023 by deltabeard
Readme: Replace gif with apng diff: easy Easy difficulty. enhancement New feature or request
#79 opened Apr 19, 2023 by deltabeard
Donkey Kong Country problems with rendering sprites bug Something isn't working diff: complex A difficult issue; may require significant planning.
#76 opened Dec 21, 2022 by ESPboy-edu
Prince of Persia - some flickering garbage rendered in the upper few lines of the screen bug Something isn't working diff: complex A difficult issue; may require significant planning.
#73 opened Dec 20, 2022 by ESPboy-edu
core: return pointer on gb_read diff: complex A difficult issue; may require significant planning. Performance Issues or bugs related to performance improvements & regressions.
#64 opened Aug 27, 2022 by deltabeard v2
debugger: add a full featured debugger diff: complex A difficult issue; may require significant planning.
#63 opened Aug 26, 2022 by deltabeard
5 of 15 tasks
lcd: use checksum to determine if line needs to be rendered again diff: complex A difficult issue; may require significant planning. feat: low-impact A low impact feature; not important but desired. Performance Issues or bugs related to performance improvements & regressions.
#58 opened Jul 25, 2022 by deltabeard
gb: Use only 4-LSB in LCD data diff: intermediate Medium difficulty enhancement New feature or request feat: medium Rationale is clear and reasonable. Performance Issues or bugs related to performance improvements & regressions.
#55 opened Jul 24, 2022 by deltabeard v2
CGB Support diff: complex A difficult issue; may require significant planning. enhancement New feature or request feat: crucial For significant tasks; expected to be fixed before next release.
#50 opened Jan 30, 2022 by froggestspirit v3
Joypad interrupt does not fire bug Something isn't working
#34 opened Aug 23, 2019 by pinobatch
First frame after reenabling LCD isn't white bug Something isn't working
#33 opened Aug 23, 2019 by pinobatch
sdl2: allow button remap diff: intermediate Medium difficulty enhancement New feature or request feat: crucial For significant tasks; expected to be fixed before next release.
#32 opened Aug 23, 2019 by deltabeard
core: game compatibility list question Further information is requested
#31 opened Aug 22, 2019 by deltabeard
sdl2: enable recording of frames and audio into a video format diff: complex A difficult issue; may require significant planning. enhancement New feature or request feat: low-impact A low impact feature; not important but desired.
#30 opened Aug 22, 2019 by deltabeard
ProTip! no:milestone will show everything without a milestone.