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JMoria

My from-scratch implementation of a Roguelike game that will be an homage to IMoria

Requires SDL2, SDL2_image, OpenGL

To compile it, run "make"

To run it, run "jmoria"

Keyboard commands recognized:

  • Ctrl-C - Exit
  • Arrow keys (or numberpad) - movement
  • o - open a door
  • c - close a door
  • T - tunnel through rubble
  • < - go up a staircase
  • > - go down a staircase
  • i - show character inventory (removed this in favor of just having it onscreen all the time)
  • w - wield an item
  • t - remove (take off) a piece of equipment
  • d - drop
  • . - rest one turn
  • R - rest until at full health, or until disturbed
  • q - quaff a potion
  • n - set character name

Monster definitions are in Resources/Monsters.txt Item definitions are in Resources/Items.txt

Graphics tileset is Resources/Courier.png

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My from-scratch implementation of a Roguelike game that will be an homage to IMoria

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