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MOZ_hubs_components Changelog

Robert Long edited this page Oct 1, 2019 · 2 revisions

Version 4

  • Point and Spotlights with a range of 0 will no longer have their decay set to 0. Decay will always be set to 2, regardless of range.

Version 3

  • MOZ_hubs_components was mistakenly being exported under node.extras.gltfExtensions.MOZ_hubs_components due to an error in the GLTFExporter. This version corrects that error. The extension is now in it's proper place under node.extensions.MOZ_hubs_components.
  • The scene-preview-camera object is now exported with the scene-preview-camera component. You should no longer rely on the node name: scene-preview-camera and instead search for the node with the scene-preview-camera component.

Version 2

  • The nav-mesh and heightfield components no longer are placed on the same object. An additional trimesh component can be used instead of the heightfield component for scene collision geometry.

Version 1

  • Components are moved from node.extensions.HUBS_components to node.extensions.MOZ_hubs_components and the extension version can be found under gltfRoot.extensions.MOZ_hubs_components.version