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[csharp] ByteString.CreateCodedInput should use ArraySegment offset and count #8740

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merged 1 commit into from Jun 18, 2021
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16 changes: 16 additions & 0 deletions csharp/src/Google.Protobuf.Test/ByteStringTest.cs
Expand Up @@ -210,6 +210,22 @@ public void UnsafeWrap()
Assert.AreEqual(byte.MaxValue, s[0]);
}

[Test]
public void CreateCodedInput_FromArraySegment()
{
byte[] data = new byte[] { 0, 1, 2, 3, 4, 5, 6 };
ByteString bs = UnsafeByteOperations.UnsafeWrap(data.AsMemory(2, 3));
CodedInputStream codedInputStream = bs.CreateCodedInput();

byte[] bytes = codedInputStream.ReadRawBytes(3);

Assert.AreEqual(3, bytes.Length);
Assert.AreEqual(2, bytes[0]);
Assert.AreEqual(3, bytes[1]);
Assert.AreEqual(4, bytes[2]);
Assert.IsTrue(codedInputStream.IsAtEnd);
}

[Test]
public void WriteToStream()
{
Expand Down
2 changes: 1 addition & 1 deletion csharp/src/Google.Protobuf/ByteString.cs
Expand Up @@ -325,7 +325,7 @@ public CodedInputStream CreateCodedInput()
if (MemoryMarshal.TryGetArray(bytes, out ArraySegment<byte> segment) && segment.Count == bytes.Length)
{
// Fast path. ByteString was created with a complete array.
return new CodedInputStream(segment.Array);
return new CodedInputStream(segment.Array, segment.Offset, segment.Count);
}
else
{
Expand Down