feat(balance): buff fingertip razor bionic, take 2 #4623
Merged
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Purpose of change
This grab the ideas yay/phoenix brought up in #4556 plus the required hardcode changes. Idea is adding more utility to a bionic described as install 4 cm each of high-tech razor blades into your fingers, which logically should be more on par with some claw mutations while being better for cutting.
Currently WIP because I also intend to update the bonus unarmed damage but that's C++ stuff, and currently out and about on wifi. Also part of intended functioning seems to need a hardcode touching up too, see testing below.
Describe the solution
C++ changes:
per_hand
value incharacter_display::display_empty_handed_base_damage
from 4 to 9, to match the total damage being added per yay's intended implementation.Character::roll_cut_damage
to give aper_hand
bonus of 9, so that the total damage of fingertip razors with both hands available becomes 18, as per the initial PR.Character::roll_stab_damage
, making it the bonus all one damage type instead of a weird mix of both.JSON changes:
Describe alternatives you've considered
Testing
Problem: it recognizes I have access to cutting quality for the sake of butchering and even for crafting recipes that require cutting quality, but it won't let me salvage clothing items with them.
Additional context
Checklist