Skip to content

Vehicles_H1Z1 definitions 0.26

Quentin Gruber edited this page Oct 3, 2020 · 1 revision
ID REQUIREMENT VEHICLE_TYPE AWARD SKILL_ID DECAY EXPLODE_DAMAGE EXPLODE_RANGE MASS HEALTH ALERT_PERCENT RAM_PERSON_DAMAGE RAM_VEHICLE_DAMAGE RAM_PERSON_SPEED RAM_VEHICLE_SPEED SIGNATURE_RANGE DETECT_RANGE COOLDOWN_TIME REGEN_RATE REGEN_PERCENT BAIL_FAIL ENTER_TIME EXIT_TIME SWITCH_SEAT_TIME ASSAULT_VEHICLE PRIMARY_UTILITY SECONDARY_UTILITY DEPLOY_INFO CLOAKING_INFO GROUND_INFO WATER_INFO SUBMERGE_INFO AIR_INFO VEHICLE_CONTROL_TYPE ACQUIRE_SEC LANDING_HEIGHT LANDING_AUTOLEVEL LANDING_LIFT_LOSS LANDING_CONTROL_EXPONENT IMPACT_DAMAGE_BLOCKED IMPACT_DAMAGE_MULTIPLIER IMPACT_DAMAGE_INFLICTED_MULT PROPULSION_TYPE RESPAWN_TIME ICON CURRENCY_TYPE COST VEHICLE_SIZE NAME_ID DESCRIPTION_ID IMAGE DESTROYED_MODEL DESTROYED_EFFECT ALERT_SOUND KEY_FORWARD_EFFECT KEY_BACKWARD_EFFECT KEY_UP_EFFECT KEY_DOWN_EFFECT KEY_LEFT_EFFECT KEY_RIGHT_EFFECT KEY_BRAKE_EFFECT IDLE_EFFECT MOVING_EFFECT TURBO_EFFECT TREAD_EFFECT CONTRAIL_EFFECT WHEEL_EFFECT BURNOUT_EFFECT HOVER_EFFECT LANDING_EFFECT POWERSLIDE_EFFECT DAMAGED_EFFECT DESPAWN_EFFECT FALLING_WRECK_EFFECT METEOR_IMPACT_EFFECT LIGHTS_EFFECT RAM_EFFECT ALWAYS_ON_EFFECT WAKE_EFFECT DEBRIS_EFFECT UI_MODEL_CAMERA_ID SCHEMATIC_IMAGE_SET_ID HEALTH_IMAGE_SET_ID USES_WRIST_IK IMAGE_SET_COLLECTION_ID MINIMAP_RANGE DAMPENING_BEYOND_MAX_MULT AUTO_DETECT_RADIUS RADAR_RADIUS LOCKON_TIME_ADD LOCKON_TIME_MULT THERMAL_VISION THERMAL_RANGE INFRARED_RANGE THERMAL_WHITEPOINT INFRARED_WHITEPOINT INFRARED_SCANLINES THERMAL_COLOR INFRARED_COLOR THERMAL_FRIENDLIES THERMAL_ENEMIES THERMAL_VEHICLES THERMAL_PROJECTILES THERMAL_NEUTRALS THERMAL_FACILITIES THERMAL_PLAYERS INFRARED_OUTLINE_COLOR INFRARED_OUTLINE_ALPHA INFRARED_OUTLINE_WIDTH UPSIDE_DOWN_DAMAGE_PULSE USES_EMPIRE_TINTS THERMAL_NPCS IS_SQUAD_SPAWNABLE CLIENT_RUN_REQ_SET_ID HIDE_UNDEPLOYED
1 0 5 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0.000000 0.000000 0.000000 0 1.000000 1.000000 3 0 0 0 0 2 16 17 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.000000 0.000000 0 0.000000 0 500.000000 500.000000 0.000000 0.800000 0.800000 FF0000 FFFFFF 1 1 1 0 0 0 0 FFFFFF 1.000000 3.000000 20000.000000 0 0 0 2127 0
2 0 5 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0.000000 0.000000 0.000000 0 1.000000 1.000000 3 0 0 0 0 2 8932 8933 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.000000 0.000000 0 0.000000 0 500.000000 500.000000 0.000000 0.800000 0.800000 FF0000 FFFFFF 1 1 1 0 0 0 0 FFFFFF 1.000000 3.000000 20000.000000 0 0 0 2127 0
3 0 5 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 1 0 0 0.000000 0.000000 0.000000 0 1.000000 1.000000 3 0 0 0 0 2 8953 8954 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.000000 0.000000 0 0.000000 0 500.000000 500.000000 0.000000 0.800000 0.800000 FF0000 FFFFFF 1 1 1 0 0 0 0 FFFFFF 1.000000 3.000000 20000.000000 0 0 0 2127 0
13 0 8 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 3 0 0 0.000000 0.000000 0.000000 500 0.000000 1.000000 1 0 0 0 0 0 9031 9031 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.000000 0.000000 0 0.000000 0 500.000000 500.000000 0.000000 0.800000 0.800000 FF0000 FFFFFF 1 1 1 0 0 0 0 FFFFFF 1.000000 3.000000 20000.000000 0 0 0 0 0
1337 0 10 0 0 1200 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 4 0 0 0.000000 0.000000 0.000000 500 0.000000 1.000000 1 0 0 0 0 0 9111 9111 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0 0.000000 0.000000 0 0.000000 0 500.000000 500.000000 0.000000 0.800000 0.800000 FF0000 FFFFFF 1 1 1 0 0 0 0 FFFFFF 1.000000 3.000000 20000.000000 0 0 0 0 0
Clone this wiki locally